AI Insights · Timothy · October 2022
Top 5 Co-op Games on iOS in UAE: Q3 2022 Performance
Discover the performance of the top 5 co-op games on iOS in the UAE during Q3 2022, with insights on downloads, revenue, and active users.
In the third quarter of 2022, the top 5 co-op games on iOS in the United Arab Emirates showcased varying trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed look into the performance of these popular apps.
PUBG MOBILE saw a fluctuating trend in its weekly revenue, peaking at approximately $385K in late June and experiencing a notable dip to around $227K in mid-July. The app's weekly downloads showed a gradual decrease from 8.9K in mid-July to 5.8K by the end of September. Active users also saw a slight decline from 404K in mid-July to 358K by the end of the quarter.
Roblox experienced a fairly stable revenue pattern, with weekly revenue ranging from $87K to $129K. The app's downloads saw a downward trend, starting at 10.8K in mid-July and dropping to around 5.8K by the end of September. Active users remained relatively steady, fluctuating between 115K and 123K throughout the quarter.
Rise of Kingdoms had a consistent revenue stream, with weekly revenue peaking at around $87K in mid-September. Downloads for the app were relatively low, with a high of 803 in late August and a low of 301 by the end of September. Active users saw a general decline, starting at 3.7K in late June and ending at 2.4K by the end of the quarter.
Clash of Clans displayed a varied revenue trend, peaking at approximately $100K in late August and experiencing lows around $27K in mid-September. The app's downloads were steady but low, ranging from 2.5K in early July to 1.6K in mid-September. Active users also remained relatively stable, with a notable increase in early August to 123K, before settling around 114K by the end of September.
Top War: Battle Game had fluctuating revenue, peaking at around $65K in late June and dipping to $21K in mid-September. Downloads varied significantly, with a high of 2K in mid-July and a low of 254 in mid-August. Active users saw a peak of 8.1K in mid-July, followed by a decline to 4.3K in mid-August, before rising back to 6.2K by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.